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UE3 has also seen adoption by many non-gaming projects including construction simulation and design, training simulation, driving simulation, virtual reality shopping malls, movie storyboards, continuity, pre-visual, etc., in spite of the fact that the toolset and source code are meant for games. Įpic used this generation of the engine for Gears of War and Unreal Tournament 3.ĭue to aggressive licensing, this current iteration has garnered a great deal of support from several big licensees, including Atari, Activision, Capcom, Disney, Konami, Koei, 2K Games, Midway, THQ, Ubisoft, Sega, Sony, Electronic Arts, Square Enix and more.
Its renderer supports many advanced techniques including HDRR, per-pixel lighting, and dynamic shadows, and builds upon the tools available in previous versions of the engine. The third generation Unreal Engine was designed specifically for DirectX 9/10 PCs, the Xbox 360 and PlayStation 3.